Building and manipulating digital avatars for the virtual display of garments

About

Increasingly customers want to purchase garments online by shopping every style of apparel, and every fabric type has its sizing that’s unpredictable. And when people do buy clothes online, they often buy multiple sizes and return the rest – on average, 35% of clothes purchased online are returned by the customer. Actually, even if a garment is your correct size, it may not be flattering on you – perhaps it gaps out, sags down, or is generally not your style. Using the latest in AI photogrammetry, creating a virtual copy of a person from one or more photos is now possible. This digital twin can then be used as a measurement source and dressed using photoreal rendering techniques as seen in tools like Unreal Engine's Metahuman. Using Unreal Engine’s super realistic new Metahumans tool means building and manipulating digital avatars for the virtual display of garments is finally possible. We are confident that the future of online shopping is giving customers an authentic, real, and visualised fitting experience.

Key Benefits

Shows you how garments behave while moving in various ways Shows every every angle simultaneously Lets you compare garments side-by-side with other sizes and styles

Applications

There are obvious applications within gaming and even for indoor cycling apps like Zwift, where users use the in-game can purchase biking gear for their digital avatars These brand-loyal cyclists often want their digital selves to use the same brands and products that they use in real life.

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